Module:Sports table/WDL

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-- Style for football tables local pp = {}

function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt) -- Load relevant modules local yesno = require('Module:Yesno')

-- Create table header -- Pre stuff local team_width = Args['teamwidth'] or '190' local sort_text = local sort_table_val = Args['sortable_table'] or 'no' if yesno(sort_table_val) then sort_text = 'sortable' end table.insert(t,'{|class="wikitable '..sort_text..'" style="text-align:center;"\n') -- Open table

-- Custom header options local draw_head_text = Args['draw_header'] or 'D' local group_head_text = Args['group_header'] or 'Grp' local team_head_text = Args['team_header'] or 'Team' local loss_first = Args['loss_before_draw'] or false -- What to rank the teams by local ranking_style = Args['ranking_style'] or 'pts' local show_points, show_perc = false ranking_style = string.lower(ranking_style) if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' then -- Based on wins elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then -- Based on percentage show_perc = true else -- Based on points show_points = true end -- Use points instead of goals for/against local for_against_style = Args['for_against_style'] or 'goals' local fa_letter, fa_word_sing, fa_word_plur local hide_for_against = false -- First convert to lower case if it is a string for_against_style = string.lower(for_against_style) if for_against_style=='g' or for_against_style=='goal' or for_against_style=='goals' then fa_letter = 'G' fa_word_sing = 'Goal' fa_word_plur = 'Goals' elseif for_against_style=='p' or for_against_style=='point' or for_against_style=='points' then fa_letter = 'P' fa_word_sing = 'Point' fa_word_plur = 'Points' elseif for_against_style=='none' then hide_for_against = true else fa_letter = 'G' fa_word_sing = 'Goal' fa_word_plur = 'Goals' end -- Whether to use goal ratio (goal average) instead local use_ratio_val = Args['use_goal_ratio'] or 'no' local do_ratio = false -- True if exist, false otherwise if yesno(use_ratio_val) then do_ratio = true end

-- Whether to use goal percentage instead local use_percentage_val = Args['use_goal_percentage'] or 'no' local do_percentage = false -- True if exist, false otherwise if yesno(use_percentage_val) then do_percentage = true end

-- Initialize local tt = {} tt.count = 0 -- Up by one after every call tt.tab_text = t -- Actual text -- Actual headers tt = p_sub.colhead(tt,28,pos_label) -- Position col -- Add group header if full_table and group_col then tt = p_sub.colhead(tt,28,group_head_text) -- Group col end tt = p_sub.colhead(tt,team_width,team_head_text..VTE_text) -- Team col tt = p_sub.colhead(tt,28,'Pld') -- Matches played col if full_table then tt = p_sub.colhead(tt,28,'W') -- Win col if loss_first then tt = p_sub.colhead(tt,28,'L') -- Loss col tt = p_sub.colhead(tt,28,draw_head_text) -- Draw col else tt = p_sub.colhead(tt,28,draw_head_text) -- Draw col tt = p_sub.colhead(tt,28,'L') -- Loss col end if not hide_for_against then tt = p_sub.colhead(tt,28,''..fa_letter..'F') -- For col tt = p_sub.colhead(tt,28,''..fa_letter..'A') -- Against col if do_ratio then tt = p_sub.colhead(tt,28,''..fa_letter..'R') -- Ratio col elseif do_percentage then tt = p_sub.colhead(tt,28,'%') -- Percentage col else tt = p_sub.colhead(tt,28,''..fa_letter..'D') -- Difference col end end end if show_points then tt = p_sub.colhead(tt,28,'Pts') -- Points col elseif show_perc then tt = p_sub.colhead(tt,36,'PCT') -- Win percentage col end if full_table then tt.count = tt.count+1 table.insert(tt.tab_text,results_header_txt) end

return tt end

function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show) -- Build the inner parts of individual rows

-- Sub-module usage local mm = require('Module:Math') local yesno = require('Module:Yesno')

-- Get custom/default options for in table local win_points = tonumber(Args['winpoints']) or 3 local draw_points = tonumber(Args['drawpoints']) or 1 local loss_points = tonumber(Args['losspoints']) or 0

-- Order of draws and losses -- local loss_first = Args['loss_before_draw'] or false

-- Get some input local wins = tonumber(Args['win_'..team_code_ii]) or 0 local draws = tonumber(Args['draw_'..team_code_ii]) or 0 local losses = tonumber(Args['loss_'..team_code_ii]) or 0 local gfor = tonumber(Args['gf_'..team_code_ii]) or tonumber(Args['pf_'..team_code_ii]) or 0 local gaig = tonumber(Args['ga_'..team_code_ii]) or tonumber(Args['pa_'..team_code_ii]) or 0 local s_pts = tonumber(Args['adjust_points_'..team_code_ii]) or tonumber(Args['startpoints_'..team_code_ii]) or 0 local hth_local = Args['hth_'..team_code_ii] or nil -- Then calculate some values local matches = wins + draws + losses local points = win_points*wins + draw_points*draws + loss_points*losses + s_pts

--Some sports use draw as well local win_perc = mm._precision_format((2*wins + draws) / (2*matches), 3) if matches == 0 then -- Escape for zero matches win_perc = '—' elseif losses > 0 then -- Drop the leading zero (from the string) win_perc = string.sub(win_perc,2,string.len(win_perc)) end

-- Show for/against local for_against_style = Args['for_against_style'] or 'goals' local hide_for_against = false for_against_style = string.lower(for_against_style) if for_against_style=='none' then hide_for_against = true end

-- Comparison of for against local gcomp -- Whether to use goal ratio (goal average) or goal percentage instead local use_ratio_val = Args['use_goal_ratio'] or 'no' local use_percentage_val = Args['use_goal_percentage'] or 'no' local skip_sign if yesno(use_ratio_val) then -- Now it is the goal ratio/goal average if gaig == 0 then gcomp = '—' else gcomp = mm._precision_format(gfor / gaig, 3) end elseif yesno(use_percentage_val) then -- Now it is the percentage if gaig == 0 then gcomp = '—' else gcomp = mm._precision_format(100 * gfor / gaig , 1) end else -- It's goal difference gcomp = gfor - gaig -- Formatting with signs if gcomp>0 then gcomp='+'..gcomp elseif gcomp < 0 then gcomp='−'..-gcomp end end

-- Some local vars local hth_string local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val) hth_string = tt_return.str hth_id_list = tt_return.list notes_exist = tt_return.notes_exist

-- What to rank the teams by local ranking_style = Args['ranking_style'] or 'pts' local rank_points, rank_perc = false local win_fw, win_string ranking_style = string.lower(ranking_style) if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' then -- Based on wins win_fw = 'font-weight: bold;' win_string = hth_string elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then -- Based on percentage rank_perc = true win_fw=ii_fw win_string = else -- Based on points rank_points = true win_fw=ii_fw win_string = end

-- Row building table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\n') -- Played if full_table then table.insert(t,'| style="'..win_fw..bg_col..'" |'..wins..win_string..'\n') -- Won

if loss_first then table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') -- Lost table.insert(t,'| style="'..ii_fw..bg_col..'" |'..draws..'\n') -- Drawn else table.insert(t,'| style="'..ii_fw..bg_col..'" |'..draws..'\n') -- Drawn table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') -- Lost end

if not hide_for_against then table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gfor..'\n') -- GF table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gaig..'\n') -- GA table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gcomp..'\n') -- Goal comparison end

end if rank_points then -- Add − for negative point totals if points<0 then table.insert(t,'| style="font-weight: bold;'..bg_col..'" | −'..-points..hth_string..'\n') else table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..points..hth_string..'\n') end elseif rank_perc then table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..win_perc..hth_string..'\n') end return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list} end

function pp.status(Args) -- Declare status options -- ------------------------------------------------------------ -- NOTE: If you add to status_code, also add to status_called and status_letters!! -- Or functionality will be compromised -- ------------------------------------------------------------ local status_code, status_called = {} status_code = { A='Advance to a further round', C='Champion', D='Disqualified', E='Eliminated', G='Guest', H='Host', O='Play-off winner', P='Promoted', Q='Qualified to the phase indicated', R='Relegated', T='Qualified, but not yet to the particular phase indicated', X='?', Y='?', Z='?'} status_called = { A=false, C=false, D=false, E=false, G=false, H=false, O=false, P=false, Q=false, R=false, T=false, X=false, Y=false, Z=false} local status_letters = 'ACDEGHOPQRTXYZ'

-- Status position (before or after read and default) local stat_pos_val = Args['status_pos'] or local status_position = 'after' -- Default location stat_pos_val = string.lower(stat_pos_val) if stat_pos_val=='before' then status_position = 'before' elseif stat_pos_val=='after' then status_position = 'after' end

-- Read in custom status options if Args['status_text_X'] then status_code.X = Args['status_text_X'] end if Args['status_text_Y'] then status_code.Y = Args['status_text_Y'] end if Args['status_text_Z'] then status_code.Z = Args['status_text_Z'] end

return {code=status_code, called=status_called, letters=status_letters, position=status_position} end

return pp